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- From: magicsn@birdland.es.bawue.de (Steffen Haeuser)
- Path: eisbaer.bb.bawue.de!birdland.es.bawue.de
- Newsgroups: comp.sys.amiga.graphics
- Message-ID: <62000305735762040636@BIRDLAND>
- References: <4h6tso$10et@rs18.hrz.th-darmstadt.de>
- X-Mailer: fastnet2rfc V2.0 - (tse) Lunqual%MAB@wsb.freinet.de / Tachy@wsb.freinet.de
- Organization: Birdland BBS, Dettingen/Teck, South Germany, +49-7021-862428
- Content-Type: text/plain; charset=ISO-8859-1
- Subject: Re: Cybervision 16 and 24 bit modes
- Date: 05 Mar 1996 14:43:24
-
-
- niels%rbg.informatik.th-darmstadt.de@INTERNET wrote :
-
- > That's no surprise. Functions like drawing pixels, circles etc. are
- > performed by the CPU and therefore aren't accelerated by the Cybervision.
-
- Wrong. Drawing pixels is of course mainly done using the CPU, but if you have
- a nice GFX Board *and* a nice CPU you might reach FAR BEYOND the limit of AGA
- for example in writing pixels...
-
- Some examples... done with WSpeed14...
-
- 68040 25 MHz AGA 640x512 256 colors 160000 pixel/sec.
- 68040 25 MHz CyberGraphX Piccolo SD64 256 colors >1000000 pixel/sec.
- 68060 50 MHz CyberGraphX Cybervision 256 colors >2500000 pixel/sec.
- (and as to AGA it is NOT THAT much faster, due to the limited bandwidth of
- AGA...)
-
- Another example ... i switched off c2p for AGA in the flame demo (ok, i do not
- see any real Graphics drawn then, only rubbish... but i get fps values that
- are not modified by c2p...)
-
- Everything 320x200 8 Bit /160x120 8 Bit
-
- AGA 17 fps/42 fps (68040 25 MHz)
- SD64 on same system 34 fps/69 fps
- 060+CVision 69 fps/134 fps
-
- Now tell again that the CVision won't speed WritePixel :) (flame does not more
- than writing pixels to the screen... directly to the Video RAM/Chip RAM)
-
- > It should still be faster than on a Picasso with 030/25 because of the
- > faster Zorro-III bus, but not too much. Even high-end boards with VRAM,
- > if they should come out, couldn't improve this.
-
- Still wrong.
-
- >
- > But don't worry: These functions are nearly completley irrelevant in
- > normal use. What really counts is the speed of window functions (high
- > due to Cybergraphics), data transfer (high due to Zorro-III bus) and
- > scrolling (high due to the fast blitter).
-
- Wrong. Look at games/demos that just now start coming out for GFX Boards. What
- they need is a fast Pixel writing. Of course, if one would combine a A3000 16
- MHz with a CVision that would not be that fast... as surely the processor has
- to do much work...
-
- >
- >> and the test module is 155000 from cyberstorm.
- >
- > Where did you get these values? I would be interested in them
- > since I plan purchasing a Cyberstorm Mk. II board. This pixel
- > value isn't too impressing since I get the same with a GVP
- > 040-40 board, but again it's other values which are important.
-
- Those values have to be wrong. On AGA i get over 160000 with 640x512 on AGA...
- with Cybervision on 060 we get 2.5 Millions... (WSpeed, as i said before...)
-
- >
- >> I find 24 bit modes VERY SLOW. Does anybody experience this phenomen?
- >
- > Of course. In this modes, four times the amount of data has to be
- > manipulated and displayed. So what did you expect your board to
- > perform like? Four times faster?
-
- For fast 24 Bit stuff real VRAM is needed. I heard that Phase 5 will advise
- customers to get the real VRAM version of Cybervision together with Power UP
- (when those two products arrive) if one wants/needs really fast 24 Bit
- graphics...
-
- >
- > (Ooops! On reading though this article I have discovered that I sound
- > pretty arrogant. However, I'm not in the mood of writing it again.
- > Just don't take it personally, o.k.? ;-)
-
- Never mind... but... you stated a lot of things that simply are not true...
-
- Steffen Haeuser
-